Important
Play
“This is
the real secret of life—to be completely engaged with what you are
doing in the here and now. And instead of calling it work, realize it
is play.”
Alan Watts
It occurred to me that
Halloween might be the perfect day to post this silly piece called,
“Other Worlds.” While it was in construction, my son, Jake,
commented that it looked like the planet where Luke Skywalker lived
with his aunt and uncle. So I went with that—a Tatooine-like
landscape. But being a pacifist and all, I didn't want it to be a
battleground where the empire and the jedi fought it out. Instead, I
wanted the inhabitants to be peaceful creatures, and, as you can see
here, they aren't exactly tough-guys.
Bill Watterson, creator
of the comic strip, Calvin and Hobbes, made a very astute
observation. He asked the question: “How come we play war and not
peace?” and then suggested it might be because there are too few
role models. I want to be a role model for peace in my art. And not
only peace, but play, because play is what making art is to me.
I know everyone can't
spend their days playing, but what we can all do is decide what
brings us joy in a creative way. Because there is healthy, creative
play, and there is unhealthy, destructive play—one advances and
enhances our connection to soul, and one is descent into our
shadow-side. Think of Robert Louis Stevenson's Dr. Jeckle and Mr.
Hyde. Hyde was the shadow side of Jeckle, the respectable doctor, who
concocts a serum to help him suppress his urges—which, instead,
creates Hyde. Hyde goes out nights and engages in who-knows-what?
Stevenson is never clear about exactly what Hyde's deeds were except
to say they were evil and lustful. Dr. Jeckle, who had to maintain
his status in the community, didn't allow himself to play. I think
sometimes our tendency toward addiction has to do with trying to
figure out how to have fun, because so many of us don't know how.
Getting high is fun until it isn't—and then it creates Mr. Hyde in
all of us. But I digress.
We all fantasize about
other worlds, and alternate realities. When we concoct monsters and
super-heroes, when we spin tales of wizards and goblins, as we do at
Halloween, we are creating other worlds. When we live in a world of
princesses and handsome princes and savior-warriors, we are allowing
our creative spirit to hold sway for a little while. Today's games,
such as Dungeons and Dragons, and role-playing video games are ways
to depart from everyday “reality” and tap into the child-part of
us that loves to play. We never lose that part. Even old people (like me) need to
play.
I hope you make time for
play today. Let your spirit loose and create something just for fun!
In the Spirit,
Jane


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