Virtual
Reality
“Virtual
reality is the 'ultimate empathy machine.' These experiences are more
than documentaries. They're opportunities to walk a mile in someone
else's shoes.”
Chris Milk
I learned something new
last night. Always a good day when you learn something you didn't
know before, right? Two young men at the party for my friend,
Melissa, are working on Ph.D's, and their area of research is the
impact of video games on young people. Before you jump to the
conclusion that all findings are negative in this area—I confess
that I thought so, too—let me tell you, they are not. Yes, video
games are entertainment—escapist entertainment, but so are novels.
For my generation and those before me, books were (and are) the way we check out and entered a different world. I was a voracious reader as a
child—all the Little House books, all the period pieces by Jane
Austin, Heidi, Nancy Drew, Dickens, and later, Ian Fleming, Tolstoy, Tolkien,
and on and on. They placed me in a different reality, introduced me
to the culture of that time and place, taught me a new vocabulary and
gave me beloved characters that were as real to me as any flesh and
blood humans in my life. Fast forward a generation or two, and video
games are that vehicle.
There is one difference,
however. In video games, especially the ones played on-line with
other people, it is you, or at least your avatar, who is having the
experience. It is fiction on a personal level. You design the avatar,
and you and the other characters direct the story. It's not a passive
immersion like reading a novel, but an experiential one. These young
men spoke about the symbolism in the games, a new version of the
ancient hero quest. Rather than describing the avatars as “heroes,”
they are called “adventurers,” but the quest is the same. They
learn about one another and expand their own imaginative selves in a
safe environment. Unless there is an underlying addiction, the
role-playing video games turn out to be vehicles of self-exploration
in a way that books are not.
Perhaps you already knew
all this, but I didn't. The thing that is abundantly clear is the
difference in brain connections required for the virtual world of our
children and grandchildren. We read one line at a time, left to
right, (or right to left, etc.) repetitively. The language we read is
made of letter-symbols strung together into words, and words into
sentences. Our brains laid down neural circuits for this format to
assist with learning and understanding the meaning of the images that
the letter-symbols conjured. This new generation's vehicle is visual
images, and their brains are wired differently because the neural
pathways have been laid down differently. Their hands, eyes, and
brains are connected in way that ours are not—hence, they can
two-hand, not only game controllers, but cell phone key-pads. Playing
rapid-pace video games using just two thumbs is as natural to them as
turning the page in a book is to us. I found this amazing. Different
and intriguing.
One of these young men is
a counselor on a college campus. He is using virtual reality with
some of his clients because it is a language they understand. With
coaching and inquiry about the symbols they find especially
interesting in their games, his clients form insights into themselves
that are helpful in the non-virtual world. He said that it would be
helpful for adults—especially parents and teachers—to stop
telling children that gaming is a waste of time, and instead, have
conversations with them about what they are discovering there, and
how that affects their lives. So I pass that on to you.
Chris Milk, who is an
entrepreneur in the virtual world, believes that gaming holds
transformational significance for the real world. He wrote about it
this way: “It connects humans to other humans in a profound way
that I've never seen before in any other form of media. And it can
change people's perception of each other. I think virtual reality has
to potential to actually change the world.”
As one who is content
with words and books, I will not tax my old brain with virtual
reality, but I have a new appreciation for those who do, and for our
ingenious brains. Their plasticity and the rapidity with which they
adapt to new circumstances is truly amazing. Indeed, we are fearfully
and wonderfully made.
In the Spirit,
Jane
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